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Dissonant Whispers

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Dissonant whispers is a spell that can be cast by a character. The spell can be found on page 234 of the Player’s Handbook. There are several factors to consider when casting the spell. You should consider the targets and cost of the spell. It also needs to be cast correctly.

Spell description

Dissonant whispers are a type of stealth assassination spell. The target hears the whispering melody and must make a Wisdom saving throw to resist it. If it fails, the target takes 3d6 psychic damage. It may also flee or make an opportunity attack. This spell is best used in public areas, such as bars or restaurants.

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Dissonant whispers target any creature within range of the caster and inflict psychic damage. The target must make a Wisdom saving throw, and a failure to save results in 3d6 psychic damage. The targeted creature can use its reaction to move away from the character, but it can’t move into dangerous ground. If the creature is deaf, they automatically rescue it and suffer no damage.

This spell’s damage is determined by its level and the level of the target. If the target is a psychic, he or she must be able to use spell skills. The spell has a base level of +1. The highest level of this spell is 63. If the target has high psychic ability, he can use it to cast spells more than once.

If the target has low intelligence, this spell can be difficult to use against them. It requires patience on the part of the DM. The spell can be effective against melee enemies, but only if they are close enough to the target. In addition, the spell’s spellcaster needs to watch their targets’ reactions carefully to ensure that they don’t miss any opportunities to use it.


Dissonant Whispers are powerful spells that increase the damage of one of your target creatures. The target creature must make a Wisdom saving throw, or suffer 3d6 psychic damage. If the save fails, the target will move away. A successful save reduces the damage. If the target creature is deaf, it automatically succeeds.

Dissonant Whispers can be used on creatures of any level, and it causes 3d6 psychic damage to the target. Depending on the creature, this spell may cause the target to flee. This spell does not affect creatures that have fearful conditions, however. This spell can still be useful when used offensively.

Dissonant Whispers is a powerful spell that allows the character to use the reaction they receive to move a target. It can trigger the Booming Blade if the target moves voluntarily, or it can cause an opportunity attack if the target can’t move without a reaction. The spell also increases the chance of a creature being moved.

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Dissonant Whispers are most effective against targets with low Wisdom. Targets with low Wisdom will have difficulty identifying the whisper. As a result, the target will be forced to take a reaction or bonus action. This spell also has a stifling effect, which makes it very effective in stealthy combat.

Dissonant Whispers can be very damaging, causing 3d6 psychic damage and deafness. These whispers can also trigger Booming Blade, so make sure you use them wisely.


Dissonant Whispers is a powerful spell that increases damage done by your enemies by 1d6 for each spell slot level you possess. It can be cast immediately or during battle and has a range of 60 feet. This spell is most commonly used by Bards. It is most powerful when combined with the shaman’s hunch.

Dissonant Whispers is very effective against targets that have little or no information on you. It does not affect creatures that are immune to fear. Unlike a normal spell, Dissonant Whispers deals damage to its target as well as causes it to run away. Because the spell deals damage and makes its target move, this spell is most effective against enemies that do not suffer from fear.

Dissonant Whispers are a great tool for keeping a target away from other characters and giving you time to reposition. However, they cannot make up for the inherent risk of martial combat and stationary melee. This spell is also an excellent offensive tool and can cause a target to run away from an ally, provoking an opportunity to attack an ally.

Dissonant Whispers deal 3d6 psychic damage to a creature within 60 feet. To avoid the damage, the target must make a Wisdom saving throw. If it succeeds, it can move away for one round. Depending on its level, this spell can be particularly effective against constructs.

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Dissonant Whispers is an extremely powerful spell. It forces its target to move away by making a Wisdom saving throw against psychic damage. It is also very useful against creatures with low wisdom. It also doesn’t stack with other spells and is extremely useful for offensive purposes. When used on goblins, this spell can cause a reaction from nearby allies.

Spell effect

Dissonant Whispers is a spell that deals 3d6 psychic damage to a target. The target must make a Wisdom saving throw or flee if it fails. The spell does not affect creatures that are already deaf or charmed. Although this spell has an odd name, it is actually an effective spell that can hinder your progress and cause you to lose your target.

This spell is particularly useful in stealthy assassination. The spell works by making it seem like the target is hearing your voice, not hearing it. It can be used in public places to kill a person you have in mind without them knowing. The spell is not language-dependent, so you can cast it at any time.

Dissonant Whispers is a 1st level spell that does moderate damage. It works with an action economy. It forces a creature to move with a reaction, setting up an opportunity for attack. It can also force a creature to run over an unactivated pitiful trap.

The Dissonant Whispers spell deals psychic damage to one creature in range. To avoid the damage, the target must make a successful Wisdom saving throw. If the target succeeds, it moves away from the caster and gains a +2 bonus to its next save. It can be used during single combat or in evasion.


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