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Thunderstep 5e

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The dnd spell Thunderstep allows a character to teleport to an unoccupied area within a specified range. If a creature is within the spell’s range, it must make a Con saving throw or take 3d10 thunder damage. A successful save negates the effect. During this teleport, a creature in the area must move at least five feet away from the caster, but not more.

Thunderstep works like a normal teleport spell. A willing creature can be teleported up to 300 feet away with the use of this spell. It also teleports a willing creature to a nearby, empty space. The duration of Thunderstep is short, so you shouldn’t use it too often. The caster must be within five feet of the creature to perform this spell, and it must be able to see the creature’s destination.

Thunderstep is a powerful spell that can be cast by characters of medium level and higher. When used successfully, the caster can teleport a willing creature up to 300 feet. This ability has no effect on the survivability of the creature, so you should not rely on it very often. The duration of this ability is only a few seconds, and if you don’t plan on using it very often, it can have negative effects on your character’s performance.

The duration of Thunderstep is one second. When you cast the spell, you must use an action that allows you to teleport a creature within 300 feet of the user. The spell’s duration is only a few seconds, but it is still a powerful spell. Unlike other teleportations, Thunderstep doesn’t affect the survivability of a creature. Therefore, it’s important to practice using Thunderstep as little as possible.

In Thunderstep 5e, a character can use this spell to teleport a willing creature. The spell can be heard up to 300 feet away and teleport a creature to a location that is open to the caster. This spell requires the willing creature to be within five feet of the user, and it must appear in an empty space nearby. There is a chance of death for a person if it isn’t a level-appropriate target.

When a character casts Thunderstep, the spell allows them to teleport a creature up to three hundred feet. This spell teleports a creature to an empty space. It is a powerful teleport spell, but it can only be used once, and it has a short duration. You should not use this spell often because it can be dangerous to other creatures. It’s best to avoid using it on other creatures.

When a creature uses Thunderstep, it teleports up to 300 feet away. A person who uses Thunderstep can teleport a willing creature with it. The creature must be within 5 feet of the user to use this spell. The target should be in an open, unoccupied space to be teleported to. If this is the case, it can teleport the creature up to a maximum of three hundred feet.

The Thunderstep spell can be used to teleport a creature up to 300 feet from the caster. Its duration is short – one second. It does not have any effect on the survivability of the creature. However, it can be helpful for saving a willing creature from harm. Its disadvantages are that it has a range of only a few feet, but it is unable to teleport a willing creature to another location.

The Thunderstep spell can teleport a willing creature up to three hundred feet. It has a short duration and can be heard from up to three hundred feet. This spell should not be used too often, since it is extremely difficult to cast. It is a quick way to travel, but not as effective as flying. The ranged creatures are more vulnerable to the sound of thunder than they are to the ability. It is also worth considering when a character can teleport using this skill.

The Thunderstep spell is based on the dnd spell of the same name. The Thunderstep spell teleports a willing creature to an unoccupied space. The creature must be within five feet of the caster to benefit from the Thunderstep spell. The teleportation can be useful for hiding from harassers and can also be used to surprise harassers. You need to be within 10 feet of the caster to make this spell work.

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